tag:blogger.com,1999:blog-11843279148729417042024-02-08T14:29:20.757+11:00The Z-BufferMy artwork - Greg ZamboGreg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.comBlogger59125tag:blogger.com,1999:blog-1184327914872941704.post-25395939708717021492015-06-06T23:18:00.001+10:002015-06-06T23:18:12.215+10:00Real World RobotsRecently I have heard people I work with saying silly things about robots, such as the fear that they will take all our jobs or worse still turn into Terminators and kill us all.<br />
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I could go into a detailed explanation about why this is not so, <b>the real threat is the humans who program and command the robots,</b> but the best thing to do is show you, so here it is:<br />
Part of the <i><b>DARPA Robotics Challenge 2015</b></i> which features the best robots anyone on earth can build doing things that are really hard for robots:<br />
driving a car, going through a door, identifying random objects in their way and removing them, and walking without falling down. Okay, falling down and getting up again.<br />
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The video is mostly boring as heck because there is a lot of time spent by the crews to set up their robots and fix the bits that go wrong and so on. Nope, they won't be taking over <i>anything</i> in a hurry.<br />
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Watch ( if you don't fall asleep) and be grateful that copying a human being is so very, very difficult for robots. Make no mistake, I admire these guys for putting so much work into their machines, but you can see that there is so much more to do. Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-68511296309867565422015-05-30T19:46:00.003+10:002015-05-30T19:46:48.923+10:00A Self Repairing Linear ActuatorWarning : technical waffle enclosed. <br />
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I have invented a linear servo that can recover from overloads and reset itself after being overloaded. The design is pretty simple once you get the idea but I will not detail it here until I have checked out the possibility of getting it made or at least some sort of sale of the idea . . . but I'm not holding my breath because ther are so many patents and such for mechanical devices that it might already have been patented by someone else - which is where things get messy:<br />
Unless I tell someone who understands it, the idea cannot be researched - but as soon as I tell someone else there may be no way to keep it under control as in get a little credit for my invention.<br />
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The idea is definitely one that would be useful in robotics and machinery in general since normally what happens when a servo is overloaded is that it is broken. End of story, replace broken unit.<br />
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My servo device can be triggered with a special function that will reset it once the overload is removed and the servo can then recover and work exactly as previously. The device can also be programmed with a limited slip feature so that some of the linear force applied to it will be absorbed elastically in a controlled manner.<br />
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It also has the ability to adjust it's power according to the force it pushes against although this is not a great variable, it could be very useful in certain circumstances.<br />
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I cannot find anything like it using Google search so that is one step in the right direction . . . . . . .<br />
<br />Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-55209559697355498442015-02-08T02:00:00.002+11:002015-02-08T02:00:25.639+11:00The Black Knight Project
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So the story goes, around 1954 an
object was seen in the skies of Earth in a polar orbit.</div>
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This object has apparently been
photographed from space in recent missions and is called “The Black
Knight”. Supposedly it has also changed its orbit at times, a
preposterous notion if it were space junk or some disused space
hardware. </div>
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You can see a whole list of YouTube
videos where people drone on for hours and do basic photoshop stuff
on the few grainy long-distance pictures of it.
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Here are three pictures of it that are
repeated ad nauseum on the net.</div>
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There are three other images that some
say also show the Black Knight but to me they are something else, they don't fit.</div>
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–
so I took the three “good” ones and designed a shape that fits
them fairly well.</div>
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I make no claims as to the accuracy of
my work here: all I have done is to look at the pictures as an
aircraft engineer might and try to replicate (in Blender) what the shape would be
if it were something that might fly, or at least resemble the photos. With more time one could probably improve the matching of the shape with photos 2 and 3 but I am not going to bother unless there is some point to it.</div>
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The modelling is kept very simple: the profile is traced from the "best" image of it, using it as if it
were a near perfect side elevation. After crunching this I tried
moving the model around and it just seems to fit the picture best
like that which is quite remarkable and unlikely I must confess –
but then this is all pure speculation.
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Note in the second picture that the
cylindrical object embedded in the top seems to be extended and may
even be opened, perhaps to permit something inside e.g. a sensor or
signalling device to be used?</div>
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Okay, maybe now you are thinking “
Hey, is this some top secret US spy satellite - or maybe even a Russian
one? </div>
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I say NO, and here is why: Take a look
at US and Russian space gear, specifically, spacecraft that go up, do
things in orbit and then come down to land. They all look pretty much like
the Rockwell Orbiter (aka “The space Shuttle”) and for one big,
very good reason: reentry. </div>
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When you have a shuttle type vehicle
coming in, the whole thing gets hot, very hot and all of the leading
edges and wingtips get hot enough to melt metals like aluminum. The
shape of the shuttle is designed to keep it stable and in one piece
during reentry : a layer of special tiles and even more special
reinforced carbon parts, all of which are smoothly rounded to prevent
heat concentration make it possible for the craft and crew to survive reentry.
Even the new uncrewed US spaceplane the X-37B has the same basic
design with wing surfaces on the bottom so that there is a large flat
surface under it to “surf” its way down where the air is too thin
to get lift as normal airplanes do.</div>
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Now compare that to Black Knight: sharp
pointed wingtips and fins, and an overall shape that looks more like
an aircraft than a space vehicle. Even as an aircraft it would be a
hard plane to fly as that downward pointing nose is not going to help - well, unless it can "bend" up to straight like the nose of Concorde
or other supersonic airliners. If it could and you could retract the
cylinder on top completely, you would only have the problem of the
engine power needed to reach orbit: even if you packed the whole
body with fuels we know of, it would still not reach orbit without help (a big booster rocket), and that
only provokes a bigger question: why then make it an aerodynamic form at
all? It would not help much reaching orbit from Earth, and unless the
whole craft was made of some pretty rare and amazing material, it
would only come down as a shower of spacejunk. </div>
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<tr><td class="tr-caption" style="text-align: center;">Perspective view</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Side elevation with wings levelled</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ePyEk2rY8MqEpa1KG-5-NS0n6mqora9fJSOyjPNxCk7ZMmDBwiOPlvhZq-8xkj28-K-iegpG_FOSseVrzJ_SNHgONHncqBbb4UoJo5WNeW7tC9LumRhVQ7s-EicTD0C84TCx7Ii5NZ42/s1600/BKmodel06.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ePyEk2rY8MqEpa1KG-5-NS0n6mqora9fJSOyjPNxCk7ZMmDBwiOPlvhZq-8xkj28-K-iegpG_FOSseVrzJ_SNHgONHncqBbb4UoJo5WNeW7tC9LumRhVQ7s-EicTD0C84TCx7Ii5NZ42/s1600/BKmodel06.png" height="313" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Top elevation</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbUMwiaWMAkyLSfZnOlGdwuEDj8mCHijHMfnrrgLeNpqMMFb9T139ui025yb-9OjhsSu3iU_mOADKkexZpTny1LDJD-lz0DQUGXtq3TL6NvnZW3qBg1ePF1Dmyujzg3JosvrQfXah5lZTH/s1600/BKmodel07.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbUMwiaWMAkyLSfZnOlGdwuEDj8mCHijHMfnrrgLeNpqMMFb9T139ui025yb-9OjhsSu3iU_mOADKkexZpTny1LDJD-lz0DQUGXtq3TL6NvnZW3qBg1ePF1Dmyujzg3JosvrQfXah5lZTH/s1600/BKmodel07.png" height="201" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rear elevation</td></tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
I have kept the modelling simple, I'm
not going to do any more as there are too many questions and problem
with the whole story. Assuming that the images are genuine, for the
reasons given above I have only questions and no answers.It doesn't even look like any of our experimental hypersonic planes - so I'm going to to say it is probably a fake. </div>
<div style="margin-bottom: 0cm;">
No, I am not going to invoke aliens: I
will need more good evidence than a few very blurry photos to get me
convinced about that.
</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
Oh yes, if you ever need someone to
reconstruct plans from photos or pictures, I can do that.</div>
<div style="margin-bottom: 0cm;">
Thanks for reading and beware people in tinfoil hats.</div>
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Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com2tag:blogger.com,1999:blog-1184327914872941704.post-68772564835421926272015-01-10T16:52:00.002+11:002015-01-10T16:52:50.691+11:00Getting Technical with USB Type CI'm sure I already posted about this once, but I can't find the post . . . . . never mind . . . . .<br />
<br />
A new USB cable is born:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOqfg15Ufbo_5EsBRCzwU68reZmm46ovUFiHgcdcLTa2l5IWh3E_7ncndbGmWBee1jmSvUbrnCawNPcLephoJnrH9vBjzYqSFjkxy_GEzweV1__EfR9qbLQ67AR26-F-_KXdGfWGQyPi6u/s1600/mid-plate2-640x332.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOqfg15Ufbo_5EsBRCzwU68reZmm46ovUFiHgcdcLTa2l5IWh3E_7ncndbGmWBee1jmSvUbrnCawNPcLephoJnrH9vBjzYqSFjkxy_GEzweV1__EfR9qbLQ67AR26-F-_KXdGfWGQyPi6u/s1600/mid-plate2-640x332.png" /></a></div>
This is the USB Type C connector and plug. It is NOT compatible with existing USB plugs and it has 24 contacts. It will work with the recent USB 3.1 standard and is smaller than the existing USB A and B plugs. . . . . . but the big news for me is IT'S REVERSIBLE.<br />
<br />
I am puzzled as to why this amazing development took so long to be implemented: in retrospect, it seems so bleeding obvious that<br />
EITHER you make a plug that <b>visibly</b> ONLY goes into the socket one way (and USB A is notorious for causing fumbling because it is NOT clear which way up it goes into the socket) -<br />
OR you make a plug that doesn't care, a much simpler prospect from the user's point of view . . . . <br />
<br />
<a href="http://arstechnica.com/gadgets/2015/01/usb-3-1-and-type-c-the-only-stuff-at-ces-that-everyone-is-going-to-use/" target="_blank">Well, you know the routine: soon we will all be using this one. No, you don't really have a choice. </a>Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-21816553073088811352015-01-08T10:37:00.004+11:002015-01-08T10:39:33.275+11:00Humans need not apply<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/7Pq-S557XQU?feature=player_embedded' frameborder='0'></iframe></div>
Finally, a well written video about the future of work that points out the obvious without getting into scaremongering or fiction.Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-43957425792726545332015-01-06T09:58:00.001+11:002015-01-06T09:58:24.844+11:00Getting Around Pt.2You think the Ryno is the smallest personal transport possible ? Nope. I'd say this, the Solowheel, is the smallest and also easiest to carry. Check out the video . . <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="https://ytimg.googleusercontent.com/vi/e_-um9BU8Q4/0.jpg"><param name="movie" value="https://youtube.googleapis.com/v/e_-um9BU8Q4&source=uds" /><param name="bgcolor" value="#FFFFFF" /><param name="allowFullScreen" value="true" /><embed width="320" height="266" src="https://youtube.googleapis.com/v/e_-um9BU8Q4&source=uds" type="application/x-shockwave-flash" allowfullscreen="true"></embed></object></div>
<br />
Go ahead, laugh, . . . . then watch it again. Look at how <i>small</i> it is.<br />
<br />
You could reshape the outside with folding covers so it looked like a suitcase when you carry it , for those of a secretive persuasion. Or maybe teams racing on a bare-bones racing version, with racers crouched above like a speed skier?<br />
<br />
<br />Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-45180517313765217042014-12-21T12:48:00.000+11:002014-12-21T12:48:15.381+11:00Sources . .For a while now I have been collecting excellent designs, artwork and photos from Scott Lowther's excellent <a href="http://www.aerospaceprojectsreview.com/blog/?paged=2" target="_blank">Aerospace Projects Review Blog</a>. <br />
Plans and so on for many amazing flying things I remember reading about can be found on Scott's site, including spacereaft. You relaly have to see some of these designs to beleive them.<br />
In other posts I have commented on how preposterous fictional aircraft and spaceships annoy me because they don't even look like they would work: well, if you really want to make something that at least LOOKS like it would fly, check out the designs here, from real Aerospace companies. I have just become a sponspor for Scott and it's worth it if you are a fan of all that sort of thing: for $5 a month you get all the goodies, actually a better deal than paying for each item alone.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghvdHrtnNn1tF8v64KM1Y72leQtdPF39N4uQn4JHgFaTKlzmag85OAl4N3ajsmGqVXi1K2ipvL87i0PMss_fiRzmNnn2PrUqoLeUqSKRCjt8lz1y624Dt8PAWRxxZdKoYVhmdFzvuyVx-h/s1600/Screen+Shot+2014-12-14+at+11.55.52+am.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghvdHrtnNn1tF8v64KM1Y72leQtdPF39N4uQn4JHgFaTKlzmag85OAl4N3ajsmGqVXi1K2ipvL87i0PMss_fiRzmNnn2PrUqoLeUqSKRCjt8lz1y624Dt8PAWRxxZdKoYVhmdFzvuyVx-h/s1600/Screen+Shot+2014-12-14+at+11.55.52+am.png" height="640" width="432" /></a></div>
This is the RYNO and it is real. Yup. The only problem is that you can't drive it legally faster than a segway even though it is capable of a lot more. The bar at the front is so you can tip it forward and rest the bar on theground when it is parked. It runs on batteries and (of course) has stabilising gyros. <br />
About the only thing more awesome would be to have a model that folded into a small, hand-carry package. . . . . but then they are probably working on that right now. Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-42074373306420585942014-04-04T21:00:00.003+11:002014-04-04T21:00:46.619+11:00Update April 2014It looks like Google Drive is working fine as a store for my files so more will be going there soon.<br />
Please note that all comments etc. should now be posted as comments here. I no longer use LiveJournal and Blender Underground seems to be gone. I occasionally look around Blender Artists but if you want to see my latest work the place to look is Renderosity where my username is Prof_Null. I still use Blender plenty but mostly it is for models that are then imported into DAZ Studio. IF you want help with using Blender or DAZ Studio, just ask, but remember I am still learning too. Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-17871954015759619422014-04-04T20:29:00.001+11:002014-05-16T09:25:50.734+10:00My Blender GuidesI have now stored my Blender Guides on Google Drive. This is experimental, please note, but here they are. They were made for use with Blender 2.49 but will still work with newer versions. <br />
<br />
<a href="https://drive.google.com/file/d/0B4ZCNrzIyVNUVkJueDVlN0FGOFk/edit?usp=sharing" target="_blank">Basic Texture Painting Part 1 </a> <br />
<br />
<a href="https://drive.google.com/file/d/0B4ZCNrzIyVNUeVp3NTNobTV2UG8/edit?usp=sharing" target="_blank">Basic Texture Painting Part 2</a><br />
<br />
<a href="https://drive.google.com/file/d/0B4ZCNrzIyVNUSEtBRDNnRW9oVWs/edit?usp=sharing" target="_blank">Advanced Texture Painting</a><br />
At the moment I have not found a better texture painting tool than
Blender 2.49 which is what was used for the three Texture Painting
Documents. This is not good: either I have not figured out how to do the
same in newer software or it can't be done the same way. <br />
<br />
<a href="https://drive.google.com/file/d/0B4ZCNrzIyVNUUzMzRjRhU3d0WE0/edit?usp=sharing" target="_blank">Profile Modelling</a><br />
The Profile Modelling tute is still valid: although the current
version certainly a greatly improved bevel tool, the
internal/external combination will still not bevel properly using the
automatic bevel. <br />
<br />
<a href="https://drive.google.com/file/d/0B4ZCNrzIyVNUQ19Eb1FmazMzdFk/edit?usp=sharing" target="_blank">Complex Corner Radius</a><br />
There may be some "new, easy way" to make a radiused join between two pipes of different diameters but I haven't seen it. Here is how to do it by hand. <br />
<br />
If you have comments or complaints about thesse please let me know and I will fix them. <br />
<br />
<br />
<br />
<br />
<br />
<br />Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-34893132675670316302014-01-18T18:19:00.002+11:002014-01-18T18:19:16.608+11:00The AT TransformerSince I posted about the ATX competition a while back I thought it interesting to post about this: it prety much covers the ATX requirement but in my opinion it does it better than my design or any of the competing designs presented by other Aerospace firms.<br />
<a href="https://www.advancedtacticsinc.com/" target="_blank">Here is the AT company's page.</a><br />
The design has the following advantages:<br />
1. Multiple lift engines so that failure of a few will not send the vehicle down immediately.<br />
2. Simple flight control system: no helicopter type cyclic pitch controls, just a throttle for each engine.<br />
3. Simple folding lift engines with a strong structure.<br />
4. Big cargo capacity, larger than the ATX requirement.<br />
you can se the idea came from quadrotor drones available but the idea is a darn good one. <br />
I expect to see this design being manufactured for the military real soon now. <br />
Hats off to Advanced Tactics ! <br />
<br />Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-29540671446062269742013-11-23T09:17:00.002+11:002013-11-23T09:17:39.189+11:00The Golden Android CompletionWell that's about it for TGA. I will do a couple of epilogue-type pages to finish off and the obligatory credits page (lots of fine print no doubt!) but the main story is done.<br />
<br />
It started out as an experiment and I am happy with the results (well, mostly):<br />
- Organisation for a big project was tested and refined<br />
- New models and content were added and their use figured out and proven<br />
- I almost managed to eliminate zaggies completely (They are<i> EVIL</i>!)<br />
- Despite not having a complete written script I made (I hope) a coherent story <br />
- I pushed the system and software to the point where I had 22 characters in one scene and it all rendered fine (The dance scenes p.36)<br />
- I learned a lot about lighting scenes and how to get acceptable results.<br />
<br />
So what now?<br />
I am still thinking about an animated feature . . . . but probably the next work be still again - it will be scripted, and models/sets/props will all be found or made before starting as opposed to the casual approach of the first production. This also creates problems of course: it might seem hard to believe if you look at the sites selling content, but there is a serious shortage of good content when you want to make something big. It's fine for a short or a small zoned story but when you get bigger you need more and more sets and props and there just never seems to be quite enough - you can't use the same actor, prop or set in different places. <br />
<br />
Then again there is quite a lot of what I regard as crappy models - things that (for me, at least) just destroy the storyline when they appear. I could provide examples but I don't want to annoy anyone else. Some of the models I used had problems which I either fixed or worked around but at least they looked acceptable.<br />
<br />
Thanks for reading, if you have any comments or critique to offer I am happy to hear it.<br />
Either post it in the comments for this blog or send it via any of my webpages - here, DeviantArt (see link previous post) or Renderosity (same).<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-84orPBdHKUxbAYOuQj5RUBvvHk46MXHP6iaHvZmPho7iv1PAORC5SgapOmZKgkeTB8k4QvW4L8l0GmvWHyWXRBP9BTWeARNt2_lLRa3VRfApwGZCuI5NkVFbGb6f-AIoXazOlVIWGxfM/s1600/DecoApt1701sm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-84orPBdHKUxbAYOuQj5RUBvvHk46MXHP6iaHvZmPho7iv1PAORC5SgapOmZKgkeTB8k4QvW4L8l0GmvWHyWXRBP9BTWeARNt2_lLRa3VRfApwGZCuI5NkVFbGb6f-AIoXazOlVIWGxfM/s400/DecoApt1701sm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Irena in Intercessor outfit (P.49)</td></tr>
</tbody></table>
<br /><br />Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-65245450314257943112013-09-20T08:46:00.002+10:002013-11-23T09:20:48.495+11:00The Golden AndroidJust in case you haven't found it yet, <a href="http://prof-null.deviantart.com/gallery/" target="_blank">here is the link to my current project, "The Golden Android"</a>, a graphic novel made using DAZ Studio 4.6 for rendering and some models made in Blender.<br />
<br />
Most of the models are purchased but there is still a lot of work combining and modding them to get the required results: if I had to do it all myself it would never get done. Personally I like the people at Renderosity and DAZ who make all the content and provide it very cheaply - and you can even ask for models. <br />
<br />
The layouts were done in a newish app called <b>Acorn</b> which has turned out to be very good and much cheaper than Photoshop yet it has the pen tools missing from PS that you need to do a proper job.<br />
<br />
The link takes you to my DeviantART page, the content is the same as at Renderosity but at DA you don't need to log in to read the pages. On the other hand, no-one at DA seems to be reading it wheras at Renderosity I have a few regular followers.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgISAB4JLF6FgwEJ_K57xbV-ZEDFTlA5CYgUjHJ8rOYR50Gwhudf1DTG77s_Crb293eoVLkMPRxs9MzDauT3hEmmcC_FkBOjptgC7kh_AHcWDd_150jiMeUOq5tZ2lN9GJ3SPrGlha5u1x/s1600/Abbycut.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgISAB4JLF6FgwEJ_K57xbV-ZEDFTlA5CYgUjHJ8rOYR50Gwhudf1DTG77s_Crb293eoVLkMPRxs9MzDauT3hEmmcC_FkBOjptgC7kh_AHcWDd_150jiMeUOq5tZ2lN9GJ3SPrGlha5u1x/s1600/Abbycut.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abby, looking annoyed on page 13.</td></tr>
</tbody></table>
<br />Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-56261394975290511862013-03-31T10:05:00.001+11:002013-03-31T10:05:15.461+11:00One small detail . . .Ooops, I forgot to mention in my previous post: my member name on Renderosity is Prof_Null: once you are signed in, go to the "Members" menu and use "Member Search" to find me.<br />
There is a LOT of artwork there btw, check out the galleries, it just keeps coming every day. Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-36816138439527706272013-03-31T09:51:00.002+11:002013-04-13T14:05:39.528+10:00Where to find my latest workI see that I have people that actually follow this blog - well, thanks folks. If you want to see my latest works you need to go to <a href="http://www.renderosity.com/mod/bcs/index.php" target="_blank">Renderosity</a> and then if you want to see my work you will need to create an ID and password for the site. Sorry if this is a hassle, I know I am fed up with passwords etc. and f it were not for my browser remembering them all for me I would not bother! It is worth it though:<br />
Here is one pic from my ongoing series made using models from Renderosity and DAZ:<br />
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<a href="http://3.bp.blogspot.com/tDO9HXbqlPgDFBsx6A9RGDM6piYbmGoojJe5M-MjTT9whTptttd0kSbZnx14bJAfdg=s1600" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/tDO9HXbqlPgDFBsx6A9RGDM6piYbmGoojJe5M-MjTT9whTptttd0kSbZnx14bJAfdg=s1600" height="640" width="640" /></a></div>
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By using purchased models, sets and props I am finally getting some results I am happy with, leading to a 3D Graphic novel. As I have said before, the amount of work required to properly complete even one model is huge, so for me the DAZ/Poser system is really the only way to go. I still have to make various bits and pieces myself, for example the footprints in the image above are modelled and the ground has holes in it for the footprints to sink into, and I just can't get a decent spaceship so I'm still having to do some things myself - but the results are good enough for me. Now if I could just get that twelve core beast of a PC I have been saving for, I might be able to create some animations . . . . .<br />
well, okay, maybe next year at this rate. I'll probably forget about doing animation anyway - comic books are quite enough of a challenge. It seems that some folks have lots of time for art but I still have to work for a living. Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-52129178349066504202013-03-02T11:55:00.002+11:002013-03-02T11:55:22.705+11:00NO Projection Paint?Since version 2.49 Blender has gradually improved . . . except that it sometimes loses features.<br />
For a while there was no Knife tool but it is now back as of 2.65.<br />
I never thought of Projection Painting as a "feature" though - more like an essential element - but it does not seem to be there any more. <br />
I posted on BlenderArtists Forum asking for any help on how to use Projection paint in 2.6x versions and received zero replies.<br />
There does not seem to be any tutorials for it and the 2.6 wiki is mostly empty: how the Blender lords expect anyone to use their software is a mystery to me. <br />
<br />
What is Projection Paint? think of it as being able to paint a photo flat on the side of your model.<br />
It really is very useful and can't be replaced easily by another method.<br />
<br />
<br />
I'm not happy. Blender has been my preferred modeller but this is the first time I have run into a serious feature fail. <br />
<br />Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-67856837896409799072012-12-24T12:09:00.002+11:002012-12-24T12:09:54.438+11:00Dead downloads<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsgkp7P9VaYxfesuKjv3AWSbyHtc-IRdWaaRP8R8EeKiKqdnIDG1VlVdf0ekAI815i8GnpUU_4a_57JGssZ9C3ck2RPJ9Aa5npnDjBmFpSxXrq31eAKG7qmETCHET65NvsYzmezj0jINYe/s1600/circuts.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsgkp7P9VaYxfesuKjv3AWSbyHtc-IRdWaaRP8R8EeKiKqdnIDG1VlVdf0ekAI815i8GnpUU_4a_57JGssZ9C3ck2RPJ9Aa5npnDjBmFpSxXrq31eAKG7qmETCHET65NvsYzmezj0jINYe/s1600/circuts.png" /></a></div>
I have just discovered that my download host has deleted all my files. Sorry about that if you wanted something, you could email me from my blogger profile page. I'm not going to bother resetting all the links for now since there just doesn't seem to be any demand for them and at any rate, Blender has updated so many of the files will need to be updated to suit . . . . . sooooooo if you want it, you'll have to ask. Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-3459767869769309502012-07-22T16:23:00.004+10:002012-07-22T16:23:49.870+10:00The Longhauler<div class="separator" style="clear: both; text-align: center;">
<a href="http://i694.photobucket.com/albums/vv309/profnull/Longhauler10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i694.photobucket.com/albums/vv309/profnull/Longhauler10.jpg" /></a></div>
I have not posted for a while but I have still been busy: While I commute I am writing a story which will become a sort of graphic novel. I won't give any details here since that would spoil it, but you can be sure that I will use some of my existing models as well as a whole lot of new stuff.<br />
It would be good to have someone else to help with the work, but I'm not holding my breath on that one. <br />
I plan to make it an ongoing story with "chapters" for sale online once it gets to a good enough level of quality - and it might be my "retirement project": it might not make much money, but at least I will enjoy doing it. <br />
<br />
I was put off the whole idea for a while by the sheer size of the job but recently there was one thing which got me back into it: DAZ Studio. DAZ is free and although some criticise it as being too simple and inflexible, I don't care: what it <i>does</i> do is make it easy to put human (or other) characters in a scene, dress and pose them and get a decent image from it. Personally, making humans in Blender (for example) is a lot of work and complicates an already complex task - and that is ignoring any actual story or the niceties of plotting or setting up scenes visually.<br />
What isn't free in the DAZ/ Poser system is the models: you buy characters and clothes and that is good for someone like me who sees the extra time and complexity as unwanted compared to the prices for premade outfits. <br />
Of course, you can make your own or just make new textures for existing models (which I do a bit) and that gets around the limits of what's available too - ultimately, it's flexible enough for my needs.<br />
<br />
Although I could already fill a page with the problems and adventures of using DAZ, I won't bother here - suffice to say my main complaint is the same one I have with Blender: <i>Where is the documentation, guys?</i> Both these programs have been updated but the user guides are either non-existent or yet to be written. <b>I sometimes wish they would just stick with one version and iron out the bugs, and write a good user manual rather than rewriting the whole thing. </b><br />
I guess what you are supposed to do is be on the forums every day, digging up the howtos from everyone else etc. etc. The trouble is, then I don't end up doing any actual creative work - and it is all too easy to do that.<br />
<br />
So, The LongHauler? it carries 6 SCC's (Space Cargo Containers) at a speed of about 50 Km/h across fairly rough land. It will be seen travelling across a planet that has very stormy weather - so there is pretty much no air travel. The weather also discourages people going outside much and so there is a walkway from front to back inside the chassis to the engine room in the rear section. In the front is the driving room (bridge?) upstairs and crew quarters/ bunkroom downstairs. <br />
I chewed over the suspension and steering geometry and got it to turn in it's own length, but although it does not need roads, it does have limited suspension travel (you can see that in the rough render above) - really it is not designed for mountain climbing.<br />
It should have no trouble fording deep rivers though, and with those huge individually driven wheels, soft ground or sand will not be a problem. <br />
<br />
This is till a rough sketch. As mentioned above, there is a LOT of work in even a relatively simple 3D model - add the surface detail ("paint") and the setting, and there are a lot of hours into what seems to the uninitiated a simple scene.<br />
<br />
Ah, but that is the way with humans: it all <i>looks</i> easy when you have not tried to do it yourself. <br />
<br />Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-81286271552620764702012-01-27T17:44:00.002+11:002012-01-27T17:45:43.382+11:00Mobile Home 2Here is the second version.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://i694.photobucket.com/albums/vv309/profnull/mohov-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i694.photobucket.com/albums/vv309/profnull/mohov-2.jpg" /></a></div>
Sorry about the quality, it really is ancient and you can see where the sticky tape held the pages together. This time I made sure that you could walk upright in the back of it and although you can see the similarity to version one, it is much bigger. the spoiler-like thing under the front looks a bit tacked on now. the whole side of this one was designed to slide out and make a fair sized living space in the middle area. <br />
<br />Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-19892403054004878162012-01-27T17:33:00.002+11:002012-01-27T17:33:45.951+11:00Mobile Home 1, circa 1974This was my first attempt to design a mobile home that didn't look like an overinflated van or a box on wheels. Among other things it featured four front driven wheels, a truly huge windscreen and nice big bumpers for crash absorbing. Built in jacks would extend for parking and parts of it would expand to provide more room.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://i694.photobucket.com/albums/vv309/profnull/mohov1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i694.photobucket.com/albums/vv309/profnull/mohov1.jpg" /></a></div>
<br />
<br />
The weight of that huge windscreen was on my mind so I thought maybe you would have a second real safety glass one inside at a more reasonable size and angle, and the outer one would be lighter, thinner plastic just for the aerodynamic sleekness.<br />
<br />
As you can see it was drawn on the center two pages from an exercise
book as all my early drawings were. Unfortunately most of my early drawings are long lost, although some were sold to a friend on the schoolbus !<br />
<br />
After careful consideration I
reasoned that this vehicle would really be too small to live in so I
started design work on a bigger machine, which will be seen next post.Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-23177569029280227312011-11-13T20:28:00.000+11:002011-11-13T20:28:42.347+11:00RSO progressThis has taken a while, partly because I have been busy but also because it was a hard shape to make. The drive wheels are similar but not the same, so more work there.<br />
Here is the background image with two pics of the finished part under it. Well, okay, it still needs a little tweaking.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/rso_idler.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="602" src="http://i694.photobucket.com/albums/vv309/profnull/rso_idler.jpg" width="640" /></a></div>Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-49900149297832546642011-10-03T15:04:00.001+11:002011-10-03T15:08:56.005+11:00MicroshotsThese pictures were taken with a Microfilm camera many years ago. All I have done to them is alter the colour and clean up one or two blemishes.<br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/kpic-1b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="450" src="http://i694.photobucket.com/albums/vv309/profnull/kpic-1b.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/kpic-4b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="450" src="http://i694.photobucket.com/albums/vv309/profnull/kpic-4b.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/kpic-5b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="450" src="http://i694.photobucket.com/albums/vv309/profnull/kpic-5b.jpg" width="640" /></a></div>I like the way they turned out, all the texture from the copying process and the extreme contrast of the film have made the pictures much more interesting.Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-47243648251686049352011-10-03T14:44:00.000+11:002011-10-03T14:44:01.168+11:00The Tracked Roadable Amphibian (TRA) project<style type="text/css">
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<div style="margin-bottom: 0cm;">This dates back to my early teen years as you can see by the faded pages torn from an exercise book. </div><div style="margin-bottom: 0cm;"><br />
</div><div style="margin-bottom: 0cm;">I wanted to make something better than a conventional tracked vehicle – one that would really <i>go anywhere</i> and not destroy roads if used on them. </div><div style="margin-bottom: 0cm;"><br />
</div><div style="margin-bottom: 0cm;">The basic idea was to design a single huge track that would have vertical axis hinges as well as the usual horizontal hinges of tracks. This would then be fitted to a frame with rollers, guide wheels etc. that would “bend” to enable cornering. </div><div style="margin-bottom: 0cm;"><br />
</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/tra3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="145" src="http://i694.photobucket.com/albums/vv309/profnull/tra3.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"> [Side view of TRA mk.1]</td></tr>
</tbody></table><div style="margin-bottom: 0cm;"></div><div style="margin-bottom: 0cm;">The main advantage of the design is that it would go over anything: mud, water, sand, anything: the whole bottom surface of it is tractive so the weight distribution will be lower than anything else by a major factor. This machine would cruise over sand dunes you can't walk on. Deep snow likewise.</div><div style="margin-bottom: 0cm;"> </div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/tra2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://i694.photobucket.com/albums/vv309/profnull/tra2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"> [Side section of TRA]</td></tr>
</tbody></table><div style="margin-bottom: 0cm;"><br />
</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/tra5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="http://i694.photobucket.com/albums/vv309/profnull/tra5.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">[Plan view showing cargo area and cabin]</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/tra4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="262" src="http://i694.photobucket.com/albums/vv309/profnull/tra4.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">[Plan view of vehicle cornering]</td></tr>
</tbody></table><div style="margin-bottom: 0cm;"><a href="http://i694.photobucket.com/albums/vv309/profnull/tra4.jpg" style="margin-left: 1em; margin-right: 1em;"><br />
</a></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/tra1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="231" src="http://i694.photobucket.com/albums/vv309/profnull/tra1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"> [Cross-section showing track wheels and drive system]</td></tr>
</tbody></table><div style="margin-bottom: 0cm;"><br />
</div><div style="margin-bottom: 0cm;">There are problems with this idea: first, that track is going to be heavy. Even shaving weight with modern composites it will still be a significant mass in motion and that means more horsepower needed to move it: win some, lose some.</div><div style="margin-bottom: 0cm;"><br />
</div><div style="margin-bottom: 0cm;">The next matter to consider is turning circle: I have tried to make it as tight as possible but there is a real limit to how narrow you can go. Ingenious overlapping plates on the ends of the track links would allow some tightening. You also need to provide a graduated turning system for perfect cornering: a corner should start at the front of the machine and progress to the rear (if you get the idea). </div><div style="margin-bottom: 0cm;"><br />
</div><div style="margin-bottom: 0cm;">Suspension could be provided with the use of springing on the main wheels and some might also be provide by making the track links themselves springy - but too much in either area could result in failure of the track system.</div><div style="margin-bottom: 0cm;">Keeping the track on it's rollers and wheels could be a major issue since the track flexes in more than one plane: adding the shape changes of running over uneven ground and the need for a spring tensioner at one end of the track loop you are looking at some pretty fancy issues there - I still think it could be done though. </div><div style="margin-bottom: 0cm;"><br />
</div><div style="margin-bottom: 0cm;">The TRA Mk.2 <br />
</div><div style="margin-bottom: 0cm;">The Mk.1 design looked okay but the track seemed to take up a lot of space in the machine and I liked the idea of being able to lower the total weight and area used by using a sneaky design modification – so the Mk.2 was born.</div><div style="margin-bottom: 0cm;"><br />
</div><div style="margin-bottom: 0cm;">My approach was to consider the track as a zigzag that could e either stretched out or compacted. In the stretched state the track feet attached to zigzag links by long arms would all fold into a narrow channel while also decreasing the overall weight of the track loop since the stretched section needs less links to go the same distance. On the front end a driven track pulley would pull the stretched links from the back and compact them into the wide layout for use underneath the vehicle. On the bottom of the vehicle, runners for the track would ensure that it stayed open.</div><div style="margin-bottom: 0cm;">The drawings show the basic idea but the design was never finished properly: unlike the simpler design, I was not happy with the second hinge axis problem created by this type of track. </div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/TRAv2-01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="137" src="http://i694.photobucket.com/albums/vv309/profnull/TRAv2-01.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"> [Mk.2 track shown extended]</td></tr>
</tbody></table><div style="margin-bottom: 0cm;"><br />
</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/TRAv2-02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="159" src="http://i694.photobucket.com/albums/vv309/profnull/TRAv2-02.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"> [Mk.2 track system in cross section with wheels and rollers]</td></tr>
</tbody></table><div style="margin-bottom: 0cm;"><br />
</div><div style="margin-bottom: 0cm;">Now, I could mess with the part shapes in my 3D modelling software to improve or disprove the idea. Still there it is folks, anyone wants it, go ahead, just mention me somewhere okay?</div>Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-20398954450441766452011-06-25T09:34:00.000+10:002011-06-25T09:34:30.573+10:00Raupenschlepper OstThis is my new project, Called RSO for short. Just like the Willys Jeep project, it will be as accurate as I can make it - hey, I might even put both into a scene.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/RSOv55.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://i694.photobucket.com/albums/vv309/profnull/RSOv55.jpg" /></a></div><br />
The big issue for me is always getting enough photos and plan detail to make a good replica. <br />
Typically the plans available online are so coarse that they are useless. Photos, on the other hand are magic if you can get enough of them and of the right things, you can trace directly over them for near- perfect detail. The track is messed up but this is only a WIP.Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-47763387341943233792011-04-02T11:49:00.001+11:002011-04-02T11:53:11.989+11:00My Blender GuidesHere are all the Blender Guides I have made so far.<br />
<br />
<a href="http://www.4shared.com/document/Qc39nQMG/Advanced_texture_paint.html">Advanced Texture Painting</a> <br />
<br />
<a href="http://www.4shared.com/file/FbGJKT1q/HOW_TO_RADIUS_CORNERSpdf.html">How to radius corners </a><br />
<br />
<a href="http://www.4shared.com/file/5ib8HaFa/PROFILE_MODELLING_pdf.html">Profile modelling</a><br />
<br />
<a href="http://www.4shared.com/file/eol76o8R/Tex_tute_files.html">Basic Texture Painting</a>Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0tag:blogger.com,1999:blog-1184327914872941704.post-65697640074875973952010-11-01T22:27:00.000+11:002010-11-01T22:27:35.576+11:00Tintin Rocket<div class="separator" style="clear: both; text-align: center;"><a href="http://i694.photobucket.com/albums/vv309/profnull/TTrocketfinal.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://i694.photobucket.com/albums/vv309/profnull/TTrocketfinal.jpg" width="190" /></a></div>This little model took 64 minutes including making the image texture. I did it since someone on a BBS was asking how to make it, and I realised the only way to really tell them was to try it myself. I'm pleased it came out so well. I have not been doing much with Blender lately and it is good to keep my talents in practice.Greg Zambohttp://www.blogger.com/profile/05404351999147361571noreply@blogger.com0