2009-06-05

Fractals in 3D




Here are some of my experiments taking fractal images and converting them into 3D solids.
First, the original fractal made in Fracture reduced to greyscale and you can see it is all smooth grads.
Below that is what it looks like when imported into Bryce 6. You can see that the smooth grads become stepped.

2009-06-02

The Hammer

This was my first try at copying a real object onscreen in 3D. I used textures made from photos to get closer to realism.

2009-05-12

Steam Carriage



This was an experiment to see how close I could get to an original.
Here is the original (made in 1874)and my final version. This was where I learned about using Subdivision surfacing and creases to make a really good shape.
I left it at this point since I don't have a use for it. Maybe I'll add more detail later if I find one.

Water tap


This is an example of using Booleans to make a complex shape.
I made it originally for the Gas Station.

2009-05-11

The Gas Station


This is something that I originally made in the 90's on a Mac II but I didn't have the software to finish it at the time: things like the hoses just couldn't be done. Now after some years I thought it a good exercise to complete it as it was originally designed using Blender.

P-39 Aircobra


This was my second Blender model. I tried various textures on it: this has a bump map for the panel lines and image maps for the whole thing.

Space Cargo Ship

A small space container ship undergoing braking maneuvers in the Pleiades.


This was made in May 2009.